A couple of quick thoughts on this:
- Effectively the max on any attribute is 95 (no one will bother with using +1 boosts since it is counter productive).
- For center if you want the highest faceoffs you have to run Two Way Forward or Grinder. Playmaker comes in 3 points behind and I think the rest you can just throw out the window as far as center is concerned.
- Fastest skater looks to be the Grinder on offense and Offensive and Two Way Defender are tied on the backend.
- Max agility is effectively 90 and shared by a few builds. It looks like EA wants you to feel those turns in NHL 13.
- This isn't about the chart per se just an observation but it looks like in general shot power is a lot more important this year than last. I didn't start beating the cpu goalies much at all until I got my shot power up to 84 and higher. I am generally matching power and accuracy this year but I could see going higher power and lower accuracy as well.
Hello,
ReplyDeleteJust to clarify the max 95 on any attribute. For a defensive defenseman who has a maximum of 84 on puck control which is indicated by the N/A that appears when trying to increase the total, would adding a +5 booster that effect as long as the total including the booster is under 95?
Thanks,
The max of 95 is just in general across all player types. If a defensive defenseman has a max puck control of 84 the highest you could get it is 92 with +8 in boosts. To answer your question more directly if you add a +5 to an 84 puck control it will go to 89.
DeleteMakes sense, thanks.
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