Thursday, September 15, 2011

NHL 12 First Impressions

I have had NHL 12 for about a week now and so far I am really enjoying most of it. I have played around 70 or 80 EASHL games so far so most of my comments will relate to that mode.

At a very high level this game feels like a hybrid of NHL 10 and NHL 11. It was built on NHL 11's physics engine mixed with what seems like NHL 10's precise passing. One of the biggest issues with NHL 11 was the passing really really finicky. You could have someone with 99 passing throwing a medium length hard pass to another player with 99 hand eye and puck control and the receiving player would fumble the puck. Also, trying to aim passes was very touchy and passing out of the corners was hampered by built in "aids" in the passing system. In NHL 12 this is not the case you can pretty much wind up passes with a 75 passing and rifle them to your teammate with a 70 hand eye 15 feet away and he is going to catch it for the most part. I have noticed at times you will put the puck behind or in a player's skates with lower passing but overall the passing is far nicer. The corner problems seem completely gone as well.

The physics engine while started in 11 is far better in 12. Last year you could get run from behind very easily and now I have been hit several times from behind and not only not been knocked over but also retained control of the puck. Everything feels more organic as well. Two players can hit one another and both fall down or the smaller one can fall down trying to knock over a large brute. The tie up in front of the net move for defenders gives them another tool in the toolbox but it will be interesting to see how that develops as players get more games in. Protip: you can get out of being held by tapping LB.

Another fun improvement in NHL 12 is the ability to shoot slapshot one-timers as a forward. You could do this last year but now even with a base slapshot power and accuracy you can possibly score. It isn't guaranteed but it is a lot of fun.

Other miscellaneous odds and ends are that the poke check seems toned down, which is good in some respects and bad in others. Also, there are definitely some cheese shots (hello short side from a bad angle) but once you know how to defend them, much like any year, you can compete. The best bet there would be a human goalie but good luck finding one with the goalie card requiring separate games played.

And finally the moon sized elephant in the rink crouching in the corner taking out your entire team ... the hip check. This is the single worst thing about this game this year. They have made the hip check almost an I Win button. I hated it last year but this year it is probably 10x as bad because you can run at people and use it. Also, with base checking, strength, etc. you can knock anyone down. Here are a couple of the more outrageous examples of hip checks in NHL 12:

http://www.easports.com/media/play/video/92993483

http://www.easports.com/media/play/video/92745876

I really hope EA is paying attention to this and patches this ridiculous move out of the game. Our team is learning to avoid these idiots on the rush by cutting laterally and even just stopping but if you go into the corner with someone they are just going to use the hip check and take the puck.

Overall though the NHL 12 experience is great. It plays smoother, has a better physics engine,  and the passing is amazing which is good for teams that like teamwork like ours.

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