But here are some highlights:
- Fatigue and injuries in EASHL, injuries will last less than half a period
- Question: Is pass-speed online now determined by how far you push the R-Trigger (so passes happen on "release" instead of "press")? Answer: passing is now based on how far you hold the trigger and release, instead of the press.
- Can skip 3 stars after the game
- Faceoff is not exactly rock/paper/scissors but certain moves work better against others, timing definitely matters
- Kick in goals may be reviewed
- Interference is more realistic now
- Wraparounds are harder to score on
- No multiple builds but easier to change player types and swap attributes now
- Game is going to have hip checks
- No more interference off of faceoffs
- No more poke check on RB if your teammate has the puck
- Easier to take away the puck in front of the net with positional play (not sure if free hitting zone is still in)
- New feature called Hustle Button, small boost of speed and acceleration that burns fatigue quicker, can be used on offense and defense (mapped to L3 button)
- Because of this endurance attribute is now in play